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(+1)

Really had fun, and I was a bit scared, but it worked lmao.

I think the concept of utilizing gravity in the main mechanic was something I really wanted to see, and I think the game nails it on that front. The concept is simple, using the rocket player, it allows to go in and out and try to reach certain points, which is really good for a game loop. From there it's just rockets and yeah.

The general atmosphere and vibe I really dig, as it felt like a lone survivor in space tasked to save something while risking peril. All you have is your controls, map, fuel, and speed, and have a good plan to not screw it up. The color scheme is well done in that scene, and I liked the sound effects and dynamic intensity on the music. It's well made and well done!

Some thoughts on strategy:

The only thing I noticed is that it kind of led into basically, you have to start with as much kinetic energy as you can so you can get in and out quickly and penalizes staying too long within the region as you start to lose control and your motion is not orbit but just falling down (Not, that its a bad thing, its just a consequence of it), but I do kinda wish there was some way to incentivize being in orbit for a bit longer as you try to dance and spiral, as it allows for the player to engage with the black hole much more and really test the fuel. 

Something I thought but uncertain that may or may not work is something else orbiting around the blackhole, and you could try hyper speed aiming onto it (hard), or set your trajectory such that it matches the orbit so that you would reach it eventually. But this could be hard to do or even incentivize (especially with the seemingly drag like mechanics if the red is current trajectory w/o drag into account), so I'm not exactly pushing but it's one idea of many.

After that lil thought, the extra objectives are a nice thing to have much more challenge and out their goals to really test the player. I haven't done it mainly because I think I'm spent on the adrenaline but it's a nice add. A scoring system and the end screen was a nice touch.

Overall great game! Thank you for submitting to the game jam!



(+1)

Thank you so much for playing! I'm glad to say we share a lot of beliefs about the game and the direction I wanted it to go in, I'm just not experienced enough as a game designer haha! I'm also really happy to hear you enjoyed the atmosphere of the game, It was something I felt was very important to match the theme of the jam. I really loved playing your game so I'm glad to hear you enjoyed mine : D