Reworked visuals and combat mechanics of bugs. Children's imaginary money (reward for tournaments) still has no value, but soon it will be possible to buy something with them. I am planning to redo the butterfly show event (Alma event), I want to make it like a boss fight, in which you will damage the bosses (judges) with your butterflies according to their evaluation criteria.
The player's land has received a major visual update. It is also now possible to build here. Now in the process of testing the crafting of equipment (and what is worn on the hero) with the help of crafting tables and resources from the scurren windmill dungeon) the player also has the opportunity to buy an additional piece of land from a merchant from the capital, he received another piece of land 10 by 10 (as in the screenshot)
It is possible to create and insert attachments into the equipment, if the quality and rarity allow of course. Quality and rarity reveal slots for attachments. A lot of attachments are planned, which will allow you to prepare for different situations and battles, since there are about 12 types of damage in the world, both weapons and monolith energy.
I spent a lot of time on the spiral of progress, if you can call it that. Added the ideas of primitive paper, primitive clay, and primitive rope. These resources are needed to create tools of uncommon rarity or higher. Primitive crafts have extremely low wear, but will help advance in spirals of progress.
all materials in crafting and construction receive the lowest rarity in the group. That is, if all of your bricks are rare and one is common, then the entire kiln will become a common rarity. With quality, otherwise, quality is the sum of all ingredients or resources in an item divided by quantity, and your skills are also involved.
Hand of god
I was also asked about the hand of god event, and apparently the start is too difficult for the players, I understand. All progress is based on artifacts in essence, and therefore I recommend starting with the raid artifact, to get it you need to completely clear the first meadows location on the beehive map. Try to kill the boss and mini-boss before the alarms go off, as each alarm makes the enemies stronger.
The artifact gives a multiplier for trophies obtained from bosses when invading other maps. It is important that you can take only 1 artifact trophy per race, so I skip the first one from the boss and try to get the second one. Thus, the creatures with the trophy will receive a x0.5 bonus at the start, which will allow you to go further and get more rewards.
The activity is not very large, if you wish, you can certainly take out more points, if you do not lose them or do not leave them in the store, but perhaps this advice will help someone start easier.
Also, the quest chain is temporarily broken, due to the fact that I am transferring dungeons to new mechanics and visuals, and the nerax swamp now does not give fake resources.
...also worked with paints, creating map fragments and blueprints, but we’ll save that for the next update.
See you in Runelight.