Thanks for the input. Space ends up being the excuse for everything sometimes I fear. Logical, but still frustrating. I tried to make sure to convey point 1 through small elements, so glad it at least did come through. If I expand this module, I will likely add more similar things throughout. Regarding point 2, some breakage was intentional, requiring more consideration on how to handle things when rooms are split up from rotation. I did some testing to find if they could be accessed if someone was rotating things, but the combination of possibilities was beyond the scope of time to playtest. I was considering altering elements if I did an expansion. 10 especially given how important that area is. I considered making it so the core 6 coffins hold the phylactery and the two end ones hold a set encounter and reward between them. On 3, solving the cube will depend a lot on which order they rotated everything in. A single video may not be enough. However, I was deeply considering adding a link to a site for 'solve the rubiks' automation to help a GM resolve setting it back to standard start. In the end, space didn't allow for it and it seemed like someone could look it up easily on the internet. Still, one element I considered was to have grabbing the Phylactery yank them all out of the puzzle immediately to at least resolve the need to find their way back out.