Hi Coa, I've just tried your game. It's an interesting idea that could go much further, I think. I enjoyed the music, which goes well with the type of game.
I encountered a few issues though. At some point I wanted to see if I could accelerate the block down with a quick press on the down arrow (a bit like Tetris when you know you're in the right spot), but what happened is that the all the blocks started going down like crazy and I couldn't stop them. Actually after this, the game got stuck on maxi acceleration mode and I had to restart the browser to have another go. I tried also the 3 modes, which appear to have different speeds. I had a couple more goes before I got a bit bored, because currently the game is lacking some kind of progression for the player, something that makes you want to play for longer, other than the random pattern from the CPU.
But the concept is cool and calling for much more in terms of game play like (in no particular order):
- Adding colors to match the CPU pattern with the colors.
- Some scoring based on the matching accuracy, with a minimum to score to go to the next level.
- Some falling blocks that are locked in their lane (but matching a lane from the CPU pattern), but you'd need some kind of warning to anticipate.
- You could score more if you respect the exact sequence of the CPU compared to just reproducing the pattern as you view it.
- Rather than a pure difficulty level based on speed, I think you'd be better of having difficulty levels that take you through a journey, with the aim of chaining 10, 20 or whatever number of levels in a row.
- I 'd want to see my score somewhere for a sequence of levels.
- I don't know if the sequences for the CPU are random or whether you have a stack of patterns available, but I'd recommend to have journeys with pre-defined patterns to go through and a separate "random" mode, possibly with a different scoring.
Anyway, there are always plenty of ideas to take the game much further... it all depends how far you're willing to go ;-) I hope this feedback is useful.
Cheers,
JerkyHips