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Love all the character designs, but especially how you handled Arturo and the way he moves.

(1 edit) (+1)

Very early in development I was considering having König be the lead warrior for my game. But when I was thinking about which character would be easiest to read moving around the battlefield, I thought Arturo's bouncing hops would work best (in the end this actually did not matter in the long run). Regardless, I am thankful that thought helped sway my decision to pick Arturo since I also really enjoyed how he turned out.