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The fling to move mechanic on a timedown was an interesting mechanical twist to the genre, would be great it that was built upon more. 

unfortunately the game never seemed difficult enough for it to come into play, very quickly my rock became so powerful i never even saw any enemies, as it would just kill them off-screen before they had a chance. So i just kept power flinging myself around. 


Ty for your feedback. And yeah i was a bit rushed last minutes because i had some times contraints and couldn't tweak the difficulty and balancing. I'll look into it soon.