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I love how the page banner "prints" the game out!

Very cute game, I adore "parallel worlds" type mechanics, and the coworkers turning into nightmare creatures was amazing!

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Ahh thank you for the kind words, we are also huge fans of parallel worlds so it was awesome to have an excuse to try it out! ^-^ It was honestly a lot simpler than I had expected!

In case you or others wanna try in the future - the secret sauce was drawing 2 versions of the same tilemap, then in Godot adding them both to the same TileSet, and when we switch, iterating through each tile in the map and changing its Atlas coord. That's basically it for the graphics + tile collisions. For anything that pathfinds around, we maintained 2 separate Astar2DGrids - one for real world and one for dream - with certain objects just registering their positions on both. Though tbh we could've probably just re-used the same one as it turned out - we had bigger plans originally, aha.

Thanks again for playing :D

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Thanks for the development insights! I was going to do a tileset shift on shleepy but didn't get to it. In theory you can also swap the tileset and everything will change that way, but I have yet to test it.