First of all i can't thank you enough for this review, i read it thoroughly and it makes some really great points. I wouldn't have tought anyone would put that much effort into our game X)
Now for some answers and fun fact there were actually 2 more asteroid types planned but we didn't have enough time, blue ones that you would need to hit twice and comets who would act as long notes like in OSU
Thanks for noticing everything really it makes me really proud and happy
I agree with the main music but at some point we were limited in time for new music which is why i added a setting specifically for main menu music
the core stabilized and critical mass was actually the last feature implemented and we couldn't really test it a lot so i'm glad it was fun
for the pixel art dissonance, it was voluntary for the mouse and player to make them stand out a bit as for the covers /ui our artist couldn't do something else than pixel art so that's why we went for it despite the change in art style
We tought about making the asteroid grow and shrink but it would've been too much effort for how much it added to the game, it might had been too confusing for the player too
i feel like the deadzone should've been an option but glad you liked it
for the specific level designs i didn't do the composition nor the level design so i can't answer as much but i'm really really happy for all you said, purple said that got her tears
Thanks a lot and gg for getting S in last singularity, that thing is hard, only punduch the other dev managed to P rank it