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Like many others, I saw the dragon art on the Discord and knew I had to play this game.  It's been said before, but the art here is off-the-charts good!  The dragon is an absolutely gorgeous piece of art, and I loved all the little additions to the lair (which I hadn't been expecting).

There's a simple, addicting core gameplay loop underlying the game, and it's funny to watch the enemies go flying away.  I do think that making moves cost a point or adding a timeout after a miss or introducing a rhythm element or something like that would prevent the spamming, but even with the ability to mash, I felt compelled to keep playing to see what the next upgrade would be, which is a great sign.  Some additional visual effects/juice might also help to give a sense of weight to the dragon's attacks.  I also experienced a bug (maybe because of resizing the game mid-run?) where sometimes enemies would yeet themselves without me hitting any attacks, which I got a kick out of :P

All-in-all, I had fun with this one playing through multiple times (my second time was on the no-spam honor system and I'm embarrassed at how short the dragon's nap was...).  Great job!

Thank you for playing and for your feedback! It makes me so happy that you like the dragon and as mainly a artist it is what I was hoping people would like the most <3 And I really wanted to surprise people with some silly lair upgrades and my first plan was to have some enemies drop hats or decore but didnt know how to implement it.

Many have said the same and it really inforces that I wish I had made it a rythm game like the vision was - but I lack the coding skill for it XD - but its great to be told that it was probobly the best version of this little game!

Thank you so much!