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I think the theme and the game's overall aesthetic were very good. I have a couple notes: the game seems much too zoomed out, so much so that its difficult (for me at least) to tell what I'm doing. Also, some levels seem impossible without the small planet modifier, or maybe I'm just not good enough. The random modifiers are a really cool idea, but they conflict pretty badly with the 'precision' element of a precision platformer, since it becomes impossible to design a level around a specific move set.