It's a neat little game, although it is a bit linear and the jump button doesn't work... I liked the faded color palette-- it gave the game a soft, sepia sort of feel. The interpretation of the "shell" theme was super unique and I like the concept. Meeting [spoiler] was a cool little moment that took me by surprise. The area design for both "layers" is also striking, with the blue tones of the second layer juxtaposing to the warm sandy beige of the first layer. I loved the little detail of the fading soul meandering in the second layer. It felt very otherworldly and lent to the air of mystique the game has going on. Nice work!