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Thank you, and that's fair feedback. The pauses came from an early playtest where a new player could not clear the first layer without someone explaining the mechanics, but I agree that stopping the flight works against learning through movement and mistakes. I'm looking at a lighter, in-motion approach for the post-jam update. I'm glad you enjoyed the game despite the interruption, and this is exactly the kind of feedback I needed.

Of course. I'm still new to game dev, so I'm glad I actually had some good feedback despite my lack of experience. I really did enjoy your interpretation of "dive"  its vary fun, and I can't wait to see what you do with it post-jam.