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hey. have you tried using OnTriggerEnter instead of on collision enter? collision detection is kinda janky if i'm being honest... triggers are working fine. just add one more collider and make it a trigger add a tag to the cubes such as cubes or something like that and then do it so they get destroyed if they hit the trigger collider. then just place it in the update method and it'll become a bit smoother to play  

okay, i will try to do that in some update soon