The art being “ugly,” or as our team preferred to call it, “goofy,” was exactly the goal. I didn’t mention the ability to wall jump in the description because I wanted players to discover it themselves in the third level. I understand the game can be frustrating, though I blame that more on my poor level design than on the mechanics. I have to admit, the controls were a huge mistake on my part. The game has exactly 12 levels, with the final three being the most challenging of all. Thanks for the comment and feedback :)