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(2 edits)

[tea@fedora Singa Linux]$ ./Singa.x86_64
Godot Engine v4.7.1.stable.official.a13da4feb - <a href="https://godotengine.org
Vulkan">https://godotengine.org
Vulkan</a> 1.4.341 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 1660 SUPER
WARNING: 'res://Blender/crackers.blend': In external resource #0, invalid UID: 'uid://bj4qgbqqa85c0' - using text path instead: 'res://Blender/meshes/crackers.tres'.
     at: open (core/io/resource_format_binary.cpp:1028)
WARNING: 'res://Blender/laser.blend': In external resource #0, invalid UID: 'uid://bofyqix8ggb0r' - using text path instead: 'res://Blender/meshes/laser.tres'.
     at: open (core/io/resource_format_binary.cpp:1028)

had these warnings running the linux version? is your .blend files okay?

Uhhhm, you know, I use Windows... On win all seems good, I guess i just cant see those warnings. 

I guess it's because I imported these meshes by ID, not path, but as you can see its automatically changes to path reference.

Is game playable or it's just crashes?

(+1)

no it is very playable I am just wondering if these are contributing to the looks of the game and you don't want them deleted

oh okay, i appreciate it. Actually its my first time doing all these stuff, so i havent thought about compatibility on all planforms. Thanks for playing) Hope you enjoyed the game