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(+1)

Nice scenario setup, my only thoughts is that some of these secrets might be a bit hard to find on their own. The secret door in Room 3 for instance, perhaps there's a subtle draft or something. Otherwise how does the party know to investigate?

Nice job with the layout and styling, I like your choice of fonts and textures.

There was a hint in the first draft but it was removed to save space. Now the only way to find it is to suceed a Wisdom (Perception) check (or with a high enough Passive Perception) that is really not that hard for 5 level characters. 

And when they see that the false tomb is a dead end they might investigate the other rooms.

Layout and styling (apart from the map) is done with homebrewery.naturalcrit.com . I should have credited this wonderful websiite, but that is my first jam and I didn't  really know how to incorporate all the credit.