Played a couple of runs and the art direction is the star here — the menu, the freefall clouds, and especially that dejected roommates-on-the-couch results screen all feel like one cohesive world. Love the munchies-list objective layered over altitude + spread/dive management; it gives the freefall real intent. Honest note from a newcomer: lining up the required snack AND hitting the landing target is genuinely tough — I got a Rough Landing 30/100 and whiffed the chocolate twice before it started to click, which matches what others said about the controls. A slightly wider grab hitbox or a touch more air-time might smooth the first-run learning curve. Charming, funny, and impressively polished for a jam. Nice work!