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Loved the take on the mechanics, a really nice twist and a brainscratcher! I could see this further developed with a bunch of levels. I did get softlocked on the first asteroid level because I accidentally pushed it too close to the wall to its left and couldn’t get it to go right again.

Thanks for the feedback! I noticed this issue myself while testing. Since I couldn't find a better solution, I added the option to restart the levels. Maybe I'll actually continue developing it and find better solutions for this.