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(+1)

Whoa, this is a piece of art! The slow dialogue at the beginning helps increase the tension. 

Unfortunately, at some point I got stuck in a respawning loop and couldn't finish the game. 

If I had one suggestion, it would be to make it clearer what we are supposed to do when diving. I suppose the game has an end, but I couldn't finish it because of the loop (bug?).

I like the twist on theme #1,  it is super original! I guess also Theme #2 is respected Yu is the buddy of Kou. 

You feel some creativity and personality in the game, which makes it stand out especially in a vibe coding game jam.

The scope is well contained, which gives a feeling of completeness. Translations for a game jam are something we're not used to seeing in a traditional game jam: it's a nice touch :))

Thank you for playing.

I apologize for the respawn loop issue you encountered.

The mechanic is designed so that if you run out of air, you restart from a point slightly higher up;

you are supposed to advance by collecting air and reaching the flashing light at the very bottom.

If you fail to reach the next respawn point, you might get stuck in a loop between respawn locations.

It is quite challenging, but would you be willing to give it another try?

(I apologize if this was actually a bug.)

I really hope you get to see the ending, too.

I intentionally withheld information about what to do while diving to better reflect Yu-kun's state of mind.

I hope you enjoy the experience of figuring things out through trial and error.

I managed to incorporate Themes 1 and 2 quite well!

I had this concept in mind before Theme 2 was even announced, so it turned out to be a lucky match.

My development style focuses on keeping the scope small and conducting frequent playtests to refine the quality.

AI did a great job with the translation!

Thank you for the wonderful feedback! It’s truly encouraging!