This is really cool to play around with! Will you ever upload this to the Steam workshop? If not, I'd love to add it to the workshop as a project so more people can learn about procedural map generation (with due credit to you).
Viewing post in Dragon Assets and Map for RPG in a Box comments
Thanks! And it seems to work great on the current version. I am currently commenting it out so that people can understand the code better and I'm adding a progress bar to show how much the map is loaded (because I increased the map size to 48*48 and it loads slow at large sizes) as well as an input for the user to type the seed number.