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I got to around 60 rocks broken, maybe 300 taps, bought the second most expensive item in shop, but could not go further. 

It works from a technical level, click button, number go up. It has the right kind of sounds and basic feedback you might expect from an incremental game. But I have to be honest with my experience and say I don't think these kind's of games respect the player's time. It is not engaging to be reduced to a button clicking chimp over and over. 

Like, i feel if you wanted to make it interesting, start introducing autoclicker stuff sooner (maybe you get there after 100 rocks, but I don't think i wanted to break my mouse to get there to find out), or some strategy, some rocks need a certain tool to chip away at them to not break them wrong., or hit them in particular weak spots Or many many things, other than the bare bones. 

I am sorry if this comes off as harsh. 

Thanks for the honest reality check. There are no wrong opinions when it comes to user experience. I'll definitely introduce more mechanics in the future if I want to keep the player engaged.