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The game has a lot of naive charm, I did like the oddness of  it and the more cinematic story moments I think were the best parts. 

But I feel like its current state it does need  more effort put in. The levels being massively over-exposed, and the default font choice were not good starts. The game wants almost to be too many genres, for the most part it controls like a platformer, but the levels arent really doing anything other than needing to go slightly left or right, to pick up a plectrum, for a bit of bonus money. 

I think the game is more suited to something more like a light adventure, with different routes. Or just ditch the 3d aspect and develop the sim money management. My main suggestion is basically, try to focus on fewer mechanics. 

I did still play it to the end, got in the hall of fame, and appreciated there was an ending where Milroy Jenkins can hopefully live on.