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(1 edit) (+1)

While I think this game could do with more audio tracks, more visual fidelity, and clearer goal setting early on, I actually think the core gameplay mechanic is quite interesting and has a lot of potential (that I see you explore with the different enemies, such as the hand that slows you down and the virus [?] that pushes you, alongside the box that you can push). I think this movement mechanic could be very interesting in a small setting or with a bigger jump, but at the moment it does hurt my hand. Great effort!


Thanks for playing! I meant to make an atmospheric abstract adventure game, but I got lazy as I made the level and kinda quit on it. I used a engine of hitboxes that sink into each other and push in proportion to the weight.