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Really enjoyed this — the island-hub↔dive loop has a genuine "just one more run" pull. Slipping off the deck (E), watching the water darken as depth climbs in km while the oxygen meter ticks down, then surfacing to bank gold at the SELL stall and browse the SHOP/upgrades is a satisfying risk/reward cycle, and the unlockable buddies tie the BUDDY theme in mechanically rather than cosmetically. Pixel art + chunky reward flashes feel punchy. One bit of constructive feedback: the early descent felt a touch sparse/floaty before hazards ramp — a little more tension in the first few hundred meters would hook newcomers faster (and a couple of players flagged a movement hiccup on the island worth a look). Lovely cozy-hub-meets-arcade-descent entry. I built a dive game for this jam too (DEEP), so it was fun to see another take on the theme — nice work!