Really charming little dive-and-haul game — the pixel art (the dockside shop, the murky underwater tiles, and that lovely wallet-and-coins "bad ending" scene) has a lot of polish for a jam build. I liked the two-body control idea a lot: swimming the diver with WASD while steering the seal with the mouse makes the buddy feel like an actual dive partner rather than a mascot, which fits the theme really well. Honest feedback from a few runs: the oxygen ran out on me fast and I kept ending Day 1 at $0 before landing my first haul — a touch more starting air (or a gentler first day) would let newcomers feel the collect-and-return loop click before the pressure kicks in. Nice work, and good luck in the jam! (I made a dive game for this one too — DEEP — where a glowing buddy fish is your light in the dark, so I have a soft spot for buddy mechanics.)