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(+2)

interesting idea for a shell-themed game, I like the idea of ejecting ammo to distract enemies.  unfortunately, due to the extremely tight ammo budget for the many enemies in the bigger room (if you miss once and can't get multiple enemies in one piercing shot, I'm pretty sure you lose by running out of shots) , I didn't use the mechanic too much.

(1 edit)

Thanks for playing! I'd definitely like to refine the shell ejection mechanic after the jam. You lose when a squirrel touches you, but if you run out of ammo and there are no pickups you also can't win. Might need a secondary way to get ammo.