Really lovely, calming vibe — undocking the sub from the Argonaut and sinking into that pixel-art deep felt great, and the little sea buddies clustering around the sub's glow is a charming, on-theme take on BUDDY. The art and ambient underwater motion are genuinely polished for a jam. My one suggestion: give the exploration a bit more pull — a goal to find, a reason to go deeper, or some light danger/oxygen tension — so the drifting has stakes. I made DEEP for this jam (also a dive game with a buddy-as-light mechanic), so I really enjoyed seeing another take on the theme. Nice work!