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Thanks for playing DEEP and for the kind words — I came to return the favor. Mayday reads DIVE metaphorically, as a descent into Yu and Kou's memories, and that's a genuinely creative angle on the theme; the restraint in the writing ("No.") and the quiet, minimal presentation give it real emotional weight, and the multi-language support is impressive for a jam. The click-to-advance pacing is where I'd push next — a little more of the click-to-swim diving interaction woven between the story beats would make the "diving into the heart" idea land as gameplay too, not just narration. Heartfelt work. Wishing you luck in the jam!

Thank you for playing!

I put a lot of effort into the presentation, so I'm glad you appreciated it.

I rely heavily on AI for multilingual support—it's a huge help.

You're right—looking back, the story could use more elements that really delve into the heart of things; that's definitely something to work on.

Thanks for the advice; I'll keep it in mind for the future.

Let's both enjoy the game jam!