Came over after your kind words on DEEP — and this is great! The "how far do I push before I bank?" tension is the good kind of greed, and having Charge auto-extract and bank your Alloy means a failed dive still feeds the Skill Map, so progress never feels wasted. Drilling through the voxel crust is satisfying and the meta-upgrades (charge/drill/burst/yield) give a real reason to re-drop. It nails the DIVE-as-descent theme; the one place it's lighter is the jam's BUDDY side — a companion drone or rescue-buddy could add another layer. Really polished run-based loop. Nicely done!