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(+1)

Fun little pick-up-and-play loop — the oxygen meter draining and the screen dimming as you go deeper is a nice touch that gives the dive some identity beyond a straight flappy jump. The hand-drawn dolphin art has charm too. It leans pretty close to the classic tap-to-flap formula though, and I didn't spot a "buddy" element, so it reads more DIVE than DIVE+BUDDY for this jam's second theme. If you leaned harder into the oxygen/depth management (or added a companion to rescue/follow), it'd stand out more. Solid, playable entry — thanks!

It’s very nice to hear such a detailed overview! I think this isn’t the final result, and in the future I’ll be refining the game and making it even more interesting! Thank you again for your feedback!