The split-clue idea — one buddy sees rows, the other sees columns, cells syncing live — is a genuinely clever read on both DIVE and BUDDY, and it makes cooperation mechanically necessary rather than decorative. The presentation is really polished for a jam: character select, a clean step-by-step tutorial that actually teaches nonogram logic (the "1 2 means a gap" explanation is nicely done), and a room/friend-code system. Solo I could only run the tutorial, and I hit an "Unable to decode audio data" error on load (game still ran fine), so a fallback for that would help first impressions. Would love to try the real co-op loop with a partner. Impressive build!