Watching Ozomalk trail behind as I sank deeper into the foam is a lovely, calming vibe, and the buddy-companion read on the theme is genuinely creative — turning quantum foam into an edutainment descent is a neat idea and the procedural retro look holds together. Right now it plays as a pure idler with no danger, so the moment-to-moment pull is thin; even one light risk (an oxygen/charge drain, or hazards you have to steer around) would give the descent some tension and make the concept-collecting feel earned. Respect for shipping a full Godot conversion on fumes — thanks for the honest writeup!