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(+1)

Interesting premise, this is my first strategy-based solo rpg, you could say. I'm usually more into journalling solo rpgs. Although after one in-game week I realized this might not be for me. The yield mechanic for chopping and hunting is unintuitive, because if I have 11 villagers go hunt then I have to interpret each dice result to the corresponding table to get my yield. I feel like that's a lot of work for me. Maybe it'll be more straightforward if dice result = yield but every dice with 1 equals to one villager death, or every dice with 6 you substract 2 from the total. I'm sure there's  better wording for it, but that's just an example.

Also, is there no mechanic to heal injured villagers or I'm not reading it correctly? One more thing is that the end goal is not too narratively satisfactory, but that's coming from someone who's more into journalling rpgs, so...

Anyway, that's all from me! I think it has potential to improve and become more exciting.

(+2)

Thanks for sharing! The doctor leader heals villagers, and so does the Healer event.