Played in firefox
+ Graphics, especially background.
-- Game getting stuck for seconds in gameplay after getting upgrades.
-- GUI issues when purchasing upgrades, also have likely has constrain issue when buying and cancelling.
-- Controls are not very intuitive, and some mouse actions seem required to switch from scenes.
A solid prototype of a old school space impact like game, very straight forward as you would imagine. Some bugs and issues listed above.
- Feels like player tempt missing more shots on enemies, especially since they wont dwell, landing another one is pretty hard. Getting hit feels much easier, maybe a hit box shape issue but it is a design thing.
- Weapon upgrades are negotiable, shielding shot are very strong you can mostly ignore any damage while others are almost identical in game compare to default laser.
- 'Speed', I can somewhat see the game encourage you to limit brainless shooting and collect the speed gauge, but other than a multiplier I don't feel it gives much 'fun' as for playing.
The second section is more about design. I think in a horizontal space shooter game players(at least me) look for things like massive destruction with a powerful ship against mobs, very different weapons(sometimes not what you want but you just picked it up) and dodging/blocking visually crazy bullet hell.