Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

is there any possibility of the attacks where toriel pats her stomach multiple times to fill the box with bouncing fireballs being nerfed? After about 30 minutes of attempts of practice for a no-hit, there are many times when there just isn't space to move to dodge it on the bottom, and if you don't stay on the bottom, the fireballs can spawn in the soul and hit you instantly with no time to react. The randomness in how they line up can also force you into taking damage sometimes. Also not sure if this is a bug or not but on the attack where the box is full of orange flames, even when constantly moving, I sometimes still take damage. Could just be a quirk with what Undertale's battle system considers "moving" but having to move up and down diagonally around the bubbles seems to cause damage most often even when moving. Other than those two little things the game is really great, the art and animations are all really good and the attacks are all really fun and creative. Edit: also forgot to mention that the defense buff from the rock candy and the focus act don't stack, not sure if thats intentional or not but figured I should mention it

(+2)

that hand attack will be nerfed in the next patch, a few less fireballs will spawn and it'll overall just last less time after the final slap, I do find it to be a bit bullshit too.

for that orange attack, yeah no just move in diagonal patterns it's the best way to guarantee you don't accidentally press two opposite keys and stop in place (you do get a couple of frames where you're still considered moving if you stay in place however)

lastly it's not that those defense buffs don't stack (they do) it's just that I can't code for shit apparently and defense just doesn't do anything at all unless you edit your save file to have like 90000000 defense (this will also be fixed in the next patch)