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The current "Max all" doesn't really maxing ALL and instead maxing the highest then whatever left for the next highest etc. Resulting in a not balanced upgrades. Definitely not what I had in mind when the button says ALL.

Keeping it peformant you can cycle/shift the priority every "max all" execution. Let's say 6, 5, 4, 3, 2, 1; for first execution. The next execution would be 5, 4, 3, 2, 1, 6; etc. So we don't need to sink the currency to the highest part, or needing autoclicker so that max all actually give the early part an upgrades.

I agree, the "Max All" is def not optimal, but a few things to consider:

a) there is a certain upgrade later that makes Body Parts not consume the Ash they cost

b) I do like the idea that the "max all" button is not the most efficient way to play the game, I want to reward players who try to min-max (pun intended) and strategize the best order of buying

But broadly speaking this has been mentioned a few times and been on my mind, but sadly there is no "definitive" solution to this. I do like the idea of shuffling the order around, but any work on that isn't really high up my priority list rn, (for the reasons outlined above) but that doesn't mean I won't go back and improve it. Thanks for the feedback tho, hope you still enjoy the game!

How about having tabs for the body parts to disable them in max all/auto? I thought specifically the part to keep upgrades after new body/obliteration, this is not always needed depending on the stage of clones. Loving the game at this stage regardless, looking forward to seeing it down the track!