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Hello there, I hope you're doing well! Perfect Pitch is an outstanding game, and I would like to thank and congratulate you for your efforts. Creating and successfully releasing a visual novel is no easy feat, especially for (what I assume to be) a solo dev, and even moreso for a game with this level of visual flair. I've never seen another VN use animations and cutscenes like this, and as someone who's been working on their own VN for a while and has been planning on utilizing cutscenes, this game has given me a lot to think about in terms of designing and implementing them. It also brought back a lot of fond music-related memories for me, including stuff from my marching band years.

There are a couple things I'm curious about:

1. Since this game clearly takes a ton of inspiration from Lessons in Love, and there's a screen at the start that mentions "careful listening" being required to progress, does this mean future updates will include puzzles?

2. Besides Lessons in Love, are there any other VNs you've used as inspiration for your game?

3. This one might be a bit personal, so I totally understand if you're unwilling to answer it. I believe you've mentioned having taught music in the past, and considering the way academic research is presented in this game, I've been wondering: are you (or have been) a university professor?

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Hey there, super cool to hear from someone developing a project of their own! That doesn't happen very often around here. You'll have to keep me updated on how that goes.

As far as Lessons in Love and its impact on the game, yeah, it's definitely there in the architecture of a week-based class schedule. Though I will say that I haven't actually played any visual novel whatsoever since 2022. Early covid days gave me way too much time at home, and that's when I found and played through what existed of LiL circa winter 2020. To be honest I don't know if I had ever heard of visual novels before that point. So, early in the comments section of Perfect Pitch, I certainly do make reference to Selebus and appreciate the initial spark which got me thinking about what kind of project I'd be interested in building.

These days, as I mentioned, I don't have much of an interest in actually playing through other's games myself. Initially this was an intentional choice so as not to simply mimic what others were up to. Now, I feel like I've gotten to the point where I can trust myself to brainstorm a scene and along the way figure out how to realize it in koikatsu, often with the help of peripheral multimedia tools and patience. I'd stop far short of recommending the act of cloistering yourself away from AVNs as a method to discover creativity as a dev, though. That's just the extent to which I prefer to be involved and spend my free time.

And no, I haven't ever been a professor. Funny enough though, some faculty in this game and their actions/behaviors are based on my own first hand or second hand encounters with real music faculty from different places around the country.

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Oh jeez, I didn't make this obvious at all in my reply, but I will never put puzzles in this game...

It's all good, and I appreciate the quick replies! I look forward to the next release and hope development goes smoothly for you.