hear me out I have pretty good business sense. I'm an decently successful entrepreneur. And this is just from my point of view, as a suggestion, and as a fan of your game. I have a tip or two for you. That's meant to be helpful. for future reference First, here's what's wrong so far and how you can improve it, in my opinion. . You're right. I don't think for a game this good that a two-week wait time would be enough to push people to Support it financially. . But on the other hand, Because I understand business, I understand that for a game this well-made with many fans of it. You could make a decent profit if you update monthly or every two months. But the fact that there's been no update for so long and there's a three to four month wait time Between even normal updates as well as the fact that you might have lost some of your following since the last time you updated was around late last year.pushes less and less people to support the project when it takes that long to develop each single part of it. I personally would support it just because I really like this game and everything about it. But for an average person, you can't really expect multiple of them them to pay. For a game with such a long wait time, despite how good the game may be, Instead, I personally understand that making a game on your own is no small feat whatsoever. But if you could do a two-month release time, in my opinion, that's the sweet spot to push people to start supporting your game more. Otherwise, Only a very small amount of your players will actually support the project. And for reference, this is a good game on its own. You could cut back a little on the content you release in each chapter to tone down both the workload and gain more following and supporters financially. if you drag it out a bit. this is just my personal opinion as an entrepreneur in business, though. I really love your game and can't wait for the next update.
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Sorry was out of town for a few days so couldn't respond but, while there are points I agree with about doing it monthly it also would do two things, dilute the product and make me burn out at the speed of light. When I cut off a chapter tends to be when I feel I covered most things I want to and I tend to write quite a bit. It's also an internal conflict of my own quality control at odds where if it's too short I feel like I am short changing my supporters because they expect each chapter to be big bangers (in my head they do). Plus while I appreciate all the support this has got to be one of the bottom tiers of financially viable projects possible because of the niche within a niche it encompasses, add my humor and well it's a relatively small group. If I was aiming strictly for money I'd be making the next big ntr phone game! But yeah, a 1~2 month cadence is just not viable for me, I do not come up with ideas or intermingling relationships that easily, it really isn't simple when you want a harem to be caring and compassionate with each other alongside the protagonist. (It's why most harems are just fuck and forget as you move on to your next harem member, but I want to write a harem where everyone matters to Celia)
I know for a fact that me taking this long has dented my credibility/trust with my following, but I hope when I do release v0.7 that they could see with the animations/GUI/UX/music that it was worth it (totally could be the opposite too and people say it was a complete waste of time). So as I grind out the rest of the work hopefully I can earn some trust back with what I've done, if not I will try and make sure v0.8 will be released faster.
Yeah and I really appreciate that, but if I was only in it for money, which I am not, I would not pick something this hard to market/make. Because if futa games already are pretty niche (compared to male protag games), and people tend to want males too or male x futa which I don't want which cuts my potential audience again, thus niche inside a niche.