I really enjoyed this submission! The idea of a crew crossing impossible spans of time with only one person awake at once is wonderfully evocative, and using private messages between watches is a clever way to turn that isolation into play. I also love how each character’s “prison” gives the journey a personal dimension while leaving plenty of room for the players to interpret the strange events in their own ways.
The presentation is great, with its NASA imagery, old computer terminals, and science-fiction paperback atmosphere. The sudden transition into a fantasy dungeon took me by surprise but gives the entire piece a wonderfully strange final turn. This is compact, imaginative, and great work!