I like it as a linear puzzle dungeon. I like it for the lore and very thematic encounters on the way to and in the cloister. It’s so straight forward in its rules of engagement and quite punishing for those players not heeding to them, I’ll absolutely put it on my pile of zines to educate my little murderhobos at home.
It duped me in two way, though:
First, it isn’t what I call a heist. It’s a linear puzzle journey/dungeon with a quick grab and run at the end. But perhaps I’m totally wrong and player will come up with elaborate plans. I’d be happy to be surprised in that regard.
Second: There’s a lady in… shall we say old-school-y garments on the cover, who does not even have a guest appearance in the module. I would’ve thought she’d play a lot bigger role, than… none?