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I like it as a linear puzzle dungeon. I like it for the lore and very thematic encounters on the way to and in the cloister. It’s so straight forward in its rules of engagement and quite punishing for those players not heeding to them, I’ll absolutely put it on my pile of zines to educate my little murderhobos at home.

It duped me in two way, though:

First, it isn’t what I call a heist. It’s a linear puzzle journey/dungeon with a quick grab and run at the end. But perhaps I’m totally wrong and player will come up with elaborate plans. I’d be happy to be surprised in that regard.

Second: There’s a lady in… shall we say old-school-y garments on the cover, who does not even have a guest appearance in the module. I would’ve thought she’d play a lot bigger role, than… none?

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Thank you so much for your kind words! I liken it to a heist because stealing the spine is the goal ultimately; whether by sneaking in or posing as pilgrims is up to the PCs, and yes, it is intentionally simple, relying upon the PCs to muck it up! As for duping you with the cover art, well, maybe the cover art was intended to be more evocative of the sum of the adventure’s parts, like a James Bond intro, the woman representing the pilgrims and the molted ones. Again, thank you!