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(2 edits)

I did kind of like the upgrade chains and almost would like more of them.  I like the idea that you're usually not building and then throwing away low level items, but instead use them to build bigger and better.

As a side note, it was way less clear to me when playing that spells cost mana in the sphere fights.  I thought it was just managing timeouts.  It wasn't until the raid encounters and not being able to cast spells that I realized, and then I briefly thought it was cost in the raids, but just timeouts in the sphere battles.

I kind of had to go back and go oooooh when I realized I was killing my mana farming by trying to rush through it with spells.

I did manage to complete the raid 

Spoiler

You need equipment that adds different kinds of shields ;) And I used 100% of my mana casting heals and keeping it on cooldown

I'm so glad you're so deeply immersed in the gameplay, buddy! I appreciate it.

Yeah, I also like the idea of upgrading equipment like they do in Terraria with trinkets (as I remember), so I decided to add that feature to my game.

I need to improve spells, balance the costs, and make the cost more obvious. Initially, they were intended to have features like new damage types (fire to help with Ice shield). A slow to help with Hunt completion (by the way, isn't the "minigame" of catching the Orb in Hunt mode too annoying?). For now, spells make the most sense in raids, I think. I want to add new spells with different damage types, AoE effects, and more crowd control effects (to stun or freeze units in raids).