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Sometimes dark humour is great. Mmmm, meeple. The contrast in music between watching a grinding is a nice humourous touch. Also, I saw that you changed your game itch tag to "potato". I see what you did, heh.

As far as using proof-of-concepts instead of more fleshed out demos, they are very good at pointing out mechanics that need some work very early on before too much development work went into those mechanics. This one evidences that: it is tedious to grab the cup and grab the meeple juice, then drag that over to a house. I would have cut out the cup entirely, just dragging the mortar and pestle over itself to the houses. Also, you want to avoid forcing a player to move their mouse across the entire screen in quick sucession- maybe just 1. making the pestle bigger, and 2, moving it to the right of the screen underneath the controls would be substantial.

Thanks for the feedback. I'm glad you noticed the potato (I think that it would be a bit of a stretch to call it a Game at this stage)

The mortar is on the opposite side to the rest of the UI elements as I feel if it was also on the right it would look a bit cluttered. I may make the pestle an in-world object and have a button to summon it back to the screen, that her than have it as a UI button to summon it.

Moving the mortar I think might instigate more physics engine jank, but I do see your point as to the cup being redundant. I'll consider what can be done differently, though I do like the visual of the meeple paste matching the colour of the meeple you put in. Perhaps there's some other way to show this off 

If you want to show off the meeple paste colour, maybe have the pestle fill with the paste as you grind it?

It's not really how a pestle works, and there is already an indicator that appears at the side that matches the colour