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(+1)


... toast... in... water... Freddy Fazbear...

uhh

I'm speechless

it was really good

but

theres a HUGE glitch with the fight with The Wanderer

If you somehow are bad enough at the game (like me)

and you die to the wanderer

It still shows the victory dialogue like you didn't die

and for some reason the map is all black and you can only see the dialogue

eventually I got to level 4 and beat the boss easy-peasy, but that glitch was MAJOR if you weren't leveled up enough

also the band-aid healing you every turn is perfectly... balanced... definitely....

otherwise The Flipside was SUPER GOOD, and I'm gonna love it when the full game releases!

also I somehow played it on my steam deck

...somehow (I had a keyboard attached in desktop mode)

  • duke.

I only just found out about that Wanderer glitch yesterday, I just never tested what happens when you lose it but it is fixed now. But that will be fixed in Patch 1.2 which'll hopefully come out in a few days.

I'm glad you enjoyed it though! Bandage heals 10% of the users HP, I might nerf that to 5-7%. 

But you played it on a Steam Deck...? Was it running Windows?

(+1)

No, It was running on Linux or something. I just put it inside of my steam library as a non-steam game and did some non-complicated stuff to make it run on any steam device. There are tutorials and stuff for it.

Interesting! Any other thoughts on the demo or is that all?

(+1)

nothing else,

I rated it a 4/5

mainly cuz it was kinda buggy.

but otherwise it was pretty good!

oh yeah and I think you should make it so the terminals heal AND save you when you pick save to make it more time efficient. but that's just me cuz I sometimes saved and forgot to heal or vice versa.

What were the other bugs outside of The Wanderer bossfight?

nothing really. i just kinda wished you used pixel movement instead of the janky default movement. idk if that would mess up the jump button tho

I have tried that but maybe I'll try it again. When I did add it (before the jumping was added, that could very easily mess pixel movement up) and It just didn't feel right to me, there's something about the four direction movement I just like.