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I'm impressed with the handwritten design -- not being able to tinker with it while it's being designed makes things more difficult.

The foreshadowing is a great touch. It's the sort of detail that might really help capture new players.

More consistency in the highlighting and maybe another method of emphasis (underscoring?) would help, but I know this was done under a deadline. Similarly, I think generating the treasure in advance would help, but with a note on the types you used.

I love the maps. The aesthetic is perfect and the crab is :3