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Extremely evocative and also playable. The visual design is tight and so is the language. I like the Old-English poetry rhythm in spots: 

An unmarked but well-walked path across shifting silver sand. Coarse grains chafe, and chill winds blow. 

A mound of sparkling mineral deposits about a bubbling pool. A gossamer canopy of filaments collects water into stone vases.

But it's not just evocative -- it's also utterly clear what's going on in game terms.

The path map is utterly simple but helps immensely, and the set-off tables push the story in a variety of ways.

I love the clocks and the idea of a drama crawl. I'm going to run this as soon as I'm playing regularly again.

Fantastic work.