if thats how early game of a full version will be, then:
- selling plate must get rid of "selling cooldown", with upgrades or not - thats up to you, but doing million of these will get boring if that will be the main bottleneck
- pressing E opens upgrade menu. When walked away - pressing E doesnt work anymore, it MUST be pressed on the tablet again to be closed lmao
- aiming line for when throwing out of bucket. Sure its going to be all over the place, but knowing general direction would help
- REPLACE WHAT I PUT DOWN PLS, you can lock yourself through some tight points like this on accident
- placing down buildings should show where the output will be
- Cant pick up fries? Walked it with collisions towards the selling plate. +2 of them got pushed to the machines and i couldnt push them out from there, -150 creds gg
- and of course ability to look away from that potato pile, higher FPS while peeling would help immensely. That, or optimize the pile to not be so performance-heavy
Very concerned with it saying "demo" cuz thats more of a prototype to be polished. If full thing would be free i wouldnt complain hard, but for full steam release (if thats where its headed) i'd expect refinement.
Might check it out when it releases, good luck.