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if thats how early game of a full version will be, then:

  • selling plate must get rid of "selling cooldown", with upgrades or not - thats up to you, but doing million of these will get boring if that will be the main bottleneck
  • pressing E opens upgrade menu. When walked away - pressing E doesnt work anymore, it MUST be pressed on the tablet again to be closed lmao
  • aiming line for when throwing out of bucket. Sure its going to be all over the place, but knowing general direction would help
  • REPLACE WHAT I PUT DOWN PLS, you can lock yourself through some tight points like this on accident
  • placing down buildings should show where the output will be
  • Cant pick up fries? Walked it with collisions towards the selling plate. +2 of them got pushed to the machines and i couldnt push them out from there, -150 creds gg
  • and of course ability to look away from that potato pile, higher FPS while peeling would help immensely. That, or optimize the pile to not be so performance-heavy

Very concerned with it saying "demo" cuz thats more of a prototype to be polished. If full thing would be free i wouldnt complain hard, but for full steam release (if thats where its headed) i'd expect refinement. 

Might check it out when it releases, good luck.

Hey! Thanks for the feedback! All points valid; can’t argue with that. Will post an update today fixing some of the issues you mention!

Regarding the demo - true, it’s more of a prototype now made on a game jam. I’m planning a Steam release and wanted to know there will be more content. Btw, do you play the web version or the downloaded build?

downloadable. Browser was loading for too long and after main menu loaded - it froze after pressing new game anyways, Zip build loaded game while browser was frozen