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(+1)

Great stuff, The concept is pulpy and high-enough stakes to offer some interesting complications narratively. The mapless crawling mechanic is really tightly written, a clever way to implement a mapless dungeon.

The layout itself is pretty clear, I think the room keys could have been slightly less verbose and that would have helped give you a bit more breathing room/space to make it feel less cramped, but overall I think this is really well done!