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(+2)

Why can't I disable the Pickpocket Pair even after unlocking enemies after them? All the others can be disabled so I don't get why the first enemy can't. Is this a bug?

(+1)

It isn't a bug but its something I will consider changing. I originally had them always on by default so when an area is revealed the weakest enemy always shows up if you wander. It also is a slight buffer against speed farming some items but given how I've changed the progression that is something to address.