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Good job on making a game.  The jumping w/the coin collection mechanic was fun,  Unfortunatley it doesn't fit the theme at all.  I understand you're saying it's about the cost of presession in western society but you saying how it fits the theme doesn't show at all in the game and therefore I can't use that as evidence for it.  In my opinion it's about you getting your family to a rocketship.  Nothing back the theme up, nothing shows what you need to do.  There is no risk in the game and that's where it falls short for me.  The biggest issue is that there is no reward, once you jump to the next section it says you win, only you.  It makes no sense and sadly there was no click in my head. 

good job getting the game made, but lets see where you can bring it next!

(+1)

Thanks for your feedback...yeah, there's still a lot to do to make it a fully developed game that someone would want to come back to. I learned a lot about programming and about Godot though!

You're right that there is an implied message, but did you notice that you cannot actually progress without taking the coins from the "families"? Your jump ability increases with each coin you collect, and you need to reach a certain number of coins to actually be able to make it to the island. The cost is to the others in the game, not yourself...I was hoping the "No!" audio clip when you take their coin would indicate this, but maybe it doesn't do a good enough job of doing so.