The visuals are amazing and heavily set the tone of the module. I really enjoy the premise of the adventure and the open-endedness nature of it (much like the prophecies themselves), but I find it hard to think how to fit the players into the dooms, as the one verb that is described is for them to investigate, and that is quite abstract. It could be nice to know of a few more challenges or dilemmas to present the characters experiencing the dooms. The dragged sea creatures are a nice actionable event, for example.
Viewing post in The Three Dooms of Nostradamus jam comments
This is such a helpful piece of feedback, thank you so much for taking the time to write it out! I can totally see what you mean, and I'm definitely going to think about how I could add some more concrete details that could turn into actionable events for when I eventually do a revision/future iteration of this.